Spectral Slash prevents falldamage, but a mid-air leap does not


Spectral Slash prevents falldamage, but a mid-air leap does not




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25 comments

  1. Its cause the leap attack keeps your velocity, remember when we could cancel the leap attack with the hoverboard? Was able to chain bunny hops right after it, then a little later they removed bunny hopping too

  2. Hey everyone, this is actually a bug that we’re working on a fix for 🙂 Soon those heavy attacks will be more in line with each other regarding fall damage. **thinking emoji** maybe not if you jump off a skyscraper though..

  3. This is a list of links to comments made by Epic employees in this thread:

    * [Comment by Magyst](/r/FORTnITE/comments/alp28a/spectral_slash_prevents_falldamage_but_a_midair/efg6g1c/?context=1000 “posted on 2019-01-31 15:52:35 UTC”):

    > Hey everyone, this is actually a bug that we’re working on a fix for 🙂 Soon those heavy attacks will be more in line with each other regarding fall damage. **thinking emoji** maybe not if you jump off a skyscraper though..

    * [Comment by Magyst](/r/FORTnITE/comments/alp28a/spectral_slash_prevents_falldamage_but_a_midair/efgdt04/?context=1000 “posted on 2019-01-31 17:08:02 UTC”):

    > I think that’s the intention!
    >
    >…with the exception of jumping off something extremely high. 😉

    * [Comment by Magyst](/r/FORTnITE/comments/alp28a/spectral_slash_prevents_falldamage_but_a_midair/efgipuc/?context=1000 “posted on 2019-01-31 18:00:47 UTC”):

    > I’m saying that, after the fix, the heavy attack should NOT inflict fall damage unless you are jumping off and EXTREMELY high platform.


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