Optimising Fortnite for improved performance isn’t an exact science as every player’s hardware set up is different – Textures and Effects for example could be increased if you have beefier computer – though the likes of disabled Shadows and Motion Blur are widely suggested things to disabled regardless of your setup.

If you’re unsure, it’s recommended turning everything up to the max or lowest settings and turning Show FPS on, then adjusting individual settings based on what you’d like – such as texture quality – to get the best possible balance of visuals and performance.

Here are the Fortnite settings we’d recommend on PC:

Option Recommended Setting
Window Mode WindowedFullScreen
Display resolution 1080p
Frame Rate Limit 60 FPS
View Distance Epic
Shadows Off
Anti-Aliasing Off
Textures Low / Medium
Effects Low / Medium
Post Processing Low
Vsync Off
Motion Blur Off
Show FPS Off / On

Here’s what each setting means in further detail:

Finding the Clay Pigeon locations is the objective of one of Fortnite’s many Weekly Challenges. Completing it will…

Window Mode: This can allow you to interact with other windows easier, so you can minimize the game to check something else. Might not be as useful on a dual-screen set-up, and as the game explains, “in full screen we can save memory and render slightly faster”.

Display resolution: Generally, the lower your resolution, the better your performance will be. If your device supports it, a minimum of 1080p is recommended.

Frame Rate Limit: This caps the game’s performance at a certain frame rate, such as 60 FPS or 120 FPS. If it’s something in-between these two, then the varying performance can be off-putting, so many prefer to keep things at 60 FPS.

Quality: This is a quick way to set all the below settings at once. We’d recommend ignoring this and tinkering with graphics settings individually.


View Distance: The higher this is, the more you can see. Turning this down can give you a performance advantage, but only on slower devices, and in a game where seeing as much as possible is ideal, we’d recommend setting this as high as possible.

Shadows: This is a visual-only benefit that can also “allow better depth perception”, according to the game. Unless you have a fast graphics card, turning this down is highly recommended for the performance benefits it brings.

Anti-Aliasing: The higher this is, the smoother visuals will be, reducing ‘jagged’ edges. This can see a hit on performance, so reducing or turning off can see the game run smoother.

Textures: These “give flat objects a more detailed appearance”, according to the game. The higher it is, the better the objects will look, but doing so requires a more powerful graphics card. Depending on your set up, you could have this on medium or high without a significant impact on performance.

Effects: These give more detail in certain superfluous scenarios, such as water. This can be more taxing than most settings changes – such as textures – so it’s recommended you reduce this unless you have a powerful graphics card.

Post Processing: With this enabled, visuals are processed further after the scene is rendered, improving quality to make it a little kinder to the eyes. This imgur gallery shows some before and after shots, with post-processing making images a little softer. Overall, this is an optional setting that is taxing on your computer, so we recommend turning it down as much as possible.

Vsync: Turning this on ensures a full frame is rendered on screen, so no screen tearing takes place. However, doing so will cause a performance hit on your machine as it works harder to make sure a full image is always displayed, so turning it off is recommended – giving you a higher frame rate and input response.

Motion blur: Turning it on adds a blur effect when moving. It’s a visual setting that some players enjoy, but for a competitive game, it can make things harder to see when moving at speed. Turning it off is recommended.

Show FPS: This is useful if you want to see if any of the above has any effect on performance. Want to see if setting Texture to medium changes the frame rate? Enable this, have a match, and see if it veers from your target of say, 60 FPS. If so, change the setting and try again.


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